Browsing Posts in Games

InterroBang, a game of real-life missions that challenge students’ creativity and problem-solving skills has just launched their second edition, which runs until January 31, 2011.

Everyone would agree that it’s important to learn about personal finance, yet many kids grow up without the skills to manage their money. This is probably because the topic was never put in the context of a pig riding a jet ski.

Instant Online Crossword Puzzle Maker requires no registration and places no limits on the length or amount of words. Once the words and clues are entered, it auto-sizes the crossword to fit on one page and prints right every time. It also produces a printable answer key.

Kaplan Test Prep has released a gaming app for the iPad/iPhone called FutureU. FutureU contains reading, writing, and math games. A handful of SAT-style quizzes also help students get into the mode of the standardized SAT test.

With BuddyPress, a plugin for the WordPress blogging platform, you can create your own social networking site for your school or classroom.

With Halloween nearing, it might be time to take out your virtual carving knife and create a Jack O’Lantern without the mess of guts and seeds.

SpellingCity presents a multitude of activities students can use to practice spelling. A teacher simply enters the spelling words, and SpellingCity presents several options for what to do with them, utilizing audio, context, and games.

The National STEM Video Game Challenge aims to motivate interest in STEM learning by tapping into students’ natural passions for playing and making video games.

What plot could be more alluring than a murder mystery? Whether you’re teaching about the Roman Empire or just want to give your students an exercise in logic, the BBC game Death in Rome will bring CSI-style detective drama into your classroom.

Quest to Learn is a school that views teaching with video games as an integral part of the curriculum, utilizing everything from problem solving to teamwork to actual game design to engage students.